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Tiddilick 2016 reworking (game art)

A reworking of an older portfolio piece. Loosely inspired by The Oddworld Inhabitants' creatures

25k polys, PBR Metalness material workflow

Textures - 1*4k + 1*2k with alpha channel

Stephen schulze tiddilickfront
Stephen schulze tiddilickside
Stephen schulze tiddilickback
Stephen schulze tiddilickclose
Stephen schulze tiddilickrender

High Poly

Stephen schulze tiddilickwires1

Wires

Stephen schulze tiddilickwires2

Wires